AI Insights · Timothy · April 2022
Top 5 Third Person Games in South America Q1 2022
Discover the performance trends of the top 5 third-person games in South America for Q1 2022, with insights into downloads, revenue, and active users.
In the first quarter of 2022, the top 5 third-person games on a unified platform in South America showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared based on data from Sensor Tower.
Free Fire: 7th Anniversary experienced significant activity. Weekly revenue peaked at approximately $1.5M at the end of December 2021 and saw a general decline, hovering around $900K to $1.2M for the rest of the quarter. Downloads were strong, starting at 1.3M at the end of December and maintaining a steady flow around 800K to 1.4M. Active users began at 34M, with a gradual decline to 27M by the end of March.
Genshin Impact: Natlan Launch showed fluctuating revenue, peaking at approximately $293K in early January and seeing a low of around $117K in late March. Weekly downloads varied between 61K to 142K, with active users starting at 655K and ending the quarter at 596K.
Stumble Guys saw a progressive increase in weekly revenue, starting at $99K and peaking at approximately $284K by the end of March. Downloads were robust, beginning at 750K and maintaining levels between 790K to 1.1M throughout the quarter. Active users showed a steady increase from 2M to 4M, demonstrating strong engagement.
MIR4 had a more modest performance in comparison. Weekly revenue reached its highest at approximately $195K at the end of January, with a gradual decline to around $125K by the end of March. Downloads were relatively low, peaking at 31K and dropping to around 8K. Active users decreased from 240K to 171K over the quarter.
PUBG MOBILE showed consistent activity. Weekly revenue fluctuated, peaking at approximately $186K mid-January and stabilizing around $86K to $151K towards the end of March. Downloads started strong at 212K and varied between 113K to 290K throughout the quarter. Active users began at 1.3M, with a slight decline to 1.2M by the end of March.
For more detailed insights and analysis, visit Sensor Tower.